extends "res://gameScene/functionCardScene/baseFunctionCard/baseFunctionCard.gd"

func _ready() -> void:
	if FunctionCardStrongLevel.strongLevelMapping[card_id] > 1:
		card_name += "+" + str(FunctionCardStrongLevel.strongLevelMapping[card_id] - 1)
		var strongString = "(额外 +" + str((FunctionCardStrongLevel.strongLevelMapping[card_id] - 1) * 20) + "倍率)"
		self_description += strongString
